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Takeshi Yamato
Blue Republic RvB - BLUE Republic
193
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Posted - 2012.07.22 16:16:00 -
[1] - Quote
The ASB is one of the biggest balance blunders CCP has done in my opinion. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
193
|
Posted - 2012.07.22 16:25:00 -
[2] - Quote
The Bazzalisk wrote:Grath Telkin wrote: So you've seen plenty of logis die with ASB's in this tourney,
By the time you've killed the logi there are still 3 ASB vargurs/sleipnirs left alive and your dps ships will die in that time and you will not have enough dps to kill them any more. Match over.
Pretty much this. When both logis die, the team with ASB always wins. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
194
|
Posted - 2012.07.22 16:41:00 -
[3] - Quote
Grath Telkin wrote:The Bazzalisk wrote:Look at this match at the moment - Mildly Intoxicated - Raiden.
Those 3 Proteuses were unable to take down a webbed Sleipnir for a solid minute, and the logi was long dead. It's a bit silly. Did you mean those 3 proteus's that were rotating turns being jammed? Lets do some simple math shall we? Lets say a single XL ASB reps about 400 per cycle right? Lets say each proteus does 500 damage, thats low, I'm way undershooting the Damage value of the proteus but basically the 3 of them added up to nearly 1500 dps or more. Do you see how a single ASB wouldn't matter at all to those proteus's? I think you're confusing what you're seeing with whats actually happening and you just dont understand the mod.
This just in: ASBs not overpowered because a single ASB will be broken by 3x Proteuses.
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Takeshi Yamato
Blue Republic RvB - BLUE Republic
194
|
Posted - 2012.07.22 16:49:00 -
[4] - Quote
Grath Telkin wrote:
In testing, a single rep vindi has consistently beaten a dual ASB maelstrom.
Only because on the BS level you can't oversize the ASB. For everything else, the ASB is ridiculously overpowered. If XXL-ASBs existed, the Maelstrom would wipe the floor with the Vindi without breaking a sweat. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
194
|
Posted - 2012.07.22 16:59:00 -
[5] - Quote
Grath Telkin wrote:Takeshi Yamato wrote:Grath Telkin wrote:
In testing, a single rep vindi has consistently beaten a dual ASB maelstrom.
Only because on the BS level you can't oversize the ASB. For everything else, the ASB is ridiculously overpowered. If XXL-ASBs existed, the Maelstrom would wipe the floor with the Vindi without breaking a sweat. What, well if you're going to make up mods out of thin air to prove your point i want an XL armor rep. I mean, a straight up LARGE armor rep, can beat TWO XL reps on a mael. But sure, feel free to create mods out of thin air to validate your argument.
Actually I was pointing out the critical difference between a Sleipnir and a Maelstrom that you somehow missed. The Sleipnir can run an oversized ASB, the Maelstrom cannot. So your counter that ASBs are fine because a Maelstrom loses to a Vindi doesn't translate to smaller ship sizes. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
195
|
Posted - 2012.07.22 17:40:00 -
[6] - Quote
Grath Telkin wrote:Lugalzagezi666 wrote:Grath Telkin wrote: Not sure if you're serious....
And you? Are you serious? You are basing validity of your argument on comparing most dpsing pirate bs (that has like 50% more dps, better tracking, lower signature, higher speed, higher agility, 90% web +1 "free" mid) to plain tech 1 bs... Yes, because we're dealing with tanking, you know, the point of this argument and not any of what you listed, the DPS difference isn't important since both ships potentially out DPS the tanks of the other. Only the vindi can do what the Mael does with a single rep, even though the Mael uses two, AND gets tanking bonuses. The rest of the stats you listed mean nothing when dealing with the argument at hand which is about the strength of ASBs.
Astarte with 2x reps: 191 dps tanked. Sleipnir with 1x L-ASB: 298 dps tanked. Sleipnir with 1x XL-ASB: 708 dps tanked.
Clearly no balance issue at all. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
195
|
Posted - 2012.07.22 18:19:00 -
[7] - Quote
Lexa Hellfury wrote:I really don't understand why CCP thought adding more tank to the game was a good idea. People keep talking about how it's a buff to solo/small gang (<5) PvP, which is not the case at all. It limits solo PvP/small gang PvP horribly. If you try to PvP in non-ASB setups, do you know what your targets are? Other non-ASB ships. It's not quite so pronounced in ATX because of the single ASB, but on TQ where double ASB is the current FoTM you cannot engage an ASB setup with a non-ASB setup.
Hell, a double ASB Myrm with a 3 slot tank tanks twice as much as a triple rep Myrm with a six slot tank and the Myrm gets a bonus to armor tanking. Anybody who thinks this is adding options to the game is a goddamn retard.
It's a balance blunder as big as the nano era, just more boring. And yea, eventually the charges run out. In the nano era, if you didn't fit for speed you could not compete in solo/small gang. I think ASB will result in the ASB era - if you don't fit ASBs you cannot expect to be competitive in solo/small gang. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
199
|
Posted - 2012.07.23 15:37:00 -
[8] - Quote
Durzel wrote:
Now, with ASBs, you have a burst tank that actually has utility, and one that is unsustainable for long periods. Once you run out of cap charges, or once you use up the ones you have fitted in the case of a single ASB with sufficient incoming DPS, you're screwed. I don't know if you've noticed the cap usage on a dry ASB - it's massive, more than twice the activation cost of a T2 SB equivalent, it's barely useable once you've run out of cap charges - at which point it is just dead weight.
It's also uncounterable except with very high dps (generally more than a single ship can provide) other than waiting for charges to run out. This brings ships with ASB close to the status of solopwnmobiles. This is not fixing any problems but creating more of them. When the only counter to ASBs is fitting an ASB yourself or bringing more people then something is wrong.
What CCP should have done is give the players ways to increase their burst tank using cap-dependent modules. I suggested scripts for shield boosters / armor repairers that increase tank by a factor of 2-4 while decreasing cap efficiency. This would achieve similar results as ASBs but in a manner that can be countered and is more fluid. It also wouldn't leave armor out of the equation. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
202
|
Posted - 2012.07.23 20:18:00 -
[9] - Quote
Bacchanalian wrote:Hey gies ASB Vargur setups are unkillable just watch the fina-oh.
Nano ships were not overpowered because they were killable. That's your logic right there.
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